Roleplay Rules & Guidelines Player Characters Non-Player Characters
Gameworld Timespan The Known World Anachronisms & Roleplay
Character Development Character Statistics Character Skills
Rulers Governors Officers Slaves
Cultures Religions Government Forms Politics
Land Battles Naval Battles Sieges Recruitment Mercenaries Covert Actions Battle Ploys
Infantry Cavalry Mercenaries Unit Statistics Siege Engines Townwatch Navy
Settlements Construction Agriculture Trade Demographics Taxation
A ruler assigns ranks to his or her subordinates and hence a ruler may also pick provincial governors. The ruler also acts as governor for the capital city of his or her faction. The sole goal of a ruler is to expand the territory of his or her faction. Only a ruler may choose to declare war or sign a peace treaty.
A governor acts as a semi-ruler of a province. A province must contain at least one settlement. A governor decides what buildings to build in the settlement(s) he or she has under his or her supervision. A governor also collects taxes and pays salaries to the officers under his or her direct supervision. The sole goal of a governor is to administer a part of the territory of a faction and to serve his or her ruler(s) interests.
An officer is a regular faction member who may vote, and who receives a salary, but otherwise has no real power, except over his or her army if he or she happens to be a general. The sole goal of an officer is to serve his superiors, whether that be the ruler or the governor he or she was assigned to. An officer primary plays a supportive role. He or she may be ordered to develop a settlement, or ordered into combat.
A slave is either a former rebel being held captive, or a captured character from a defeated faction.