Roleplay Rules & Guidelines Player Characters Non-Player Characters
Gameworld Timespan The Known World Anachronisms & Roleplay
Character Development Character Statistics Character Skills
Rulers Governors Officers Slaves
Cultures Religions Government Forms Politics
Land Battles Naval Battles Sieges Recruitment Mercenaries Covert Actions Battle Ploys
Infantry Cavalry Mercenaries Unit Statistics Siege Engines Townwatch Navy
Settlements Construction Agriculture Trade Demographics Taxation
There are 14 different cultures each with their own strength and weaknesses. A faction always belongs to a particular culture. The culture of a faction determines what kind of units are available for recruitment in settlements and also what kind religion can be state religion of that faction.
A member of a faction does not necessarily have to have the same culture or state religion as the faction it is a member of.
The Arabic culture consists of the historical Arab tribes, the
Arabic factions have a great variety of infantry units. They have a good variety of cavalry units including chariots and camel archers.
The Britonic culture consists of the Celtic tribes on the modern-day British isles.
Britonic factions have a good variety of infantry units including the elite Naked Fanatic. They have chariots but no other cavalry units.
The Celtiberian culture consists of the historical Celtic tribes on the Iberian peninsula.
Celtiberian factions have little variety in infantry units, but they do have a good variety of cavalry units including missile cavalry such as javelin cavalry.
The Gallic culture consists of the historical Celtic tribes along the Alps and in modern-day France.
Gallic factions have a good variety of infantry units including the elite Naked Fanatic. They have a good variety of cavalry units including chariots.
The Germanic culture consists of the historical German tribes in Central Europe and the Low countries.
Germanic factions have a great variety of infantry units and a good variety of cavalry units.
The Hellenic culture consists of the historical Hellenic Diadochi and ancient Greek leagues.
Hellenic factions have a good variety of strong infantry units and a good variety of strong cavalry units including war elephants.
The Iberian culture consists of the historical Iberian tribes on the Iberian peninsula.
Iberian factions have a decent variety of infantry units, but a small variety of cavalry units.
The Illyrian culture consists of the historical Illyrian tribes and kingdoms in the Balkans
Illyrian factions have a good variety of infantry units and a decent variety of cavalry units.
The Italian culture consists of the historical Italic peoples, such as the Etruscan League, the Ligurians, the Samnites, and the Roman Empire.
Italian factions have a good variety of strong infantry units including the elite legionaries, but have a small variety of cavalry units.
The Libyan culture consists of the historical Berber tribes and kingdoms in North Africa.
Libyan factions have a decent variety of infantry units and a decent variety of cavalry units. They have missile cavalry such as javelin cavalry.
The Persian culture consists of the historical kingdoms and empires in the Near East, such as the Parthian Empire, the ancient Armenians
Persian factions have a weak infantry units and a great variety of strong cavalry units including horse archers, chariots and war elephants.
The Phoenician culture consists of the historical Phoenicians and the Carthaginian empire and its dependant colonies straddling along the Mediterranean coast.
Phoenician factions have a good variety of infantry units and a good variety of cavalry units including chariots and war elephants.
The Scythian culture consists of the historical Scythian tribes on the Eurasian steppes.
Scythian factions have a decent variety of infantry units and a decent variety of cavalry units. They have missile cavalry such as horse archers.
The Thracian culture consists of the historical Thracian tribes and kingdoms, such as the kingdom of Dacia and the Getae.
Thracian factions have a great variety of strong infantry units and a decent variety of cavalry units.
Every faction must have a state religion.
There are monotheistic religions and polytheistic religions. Polytheistic religions are more common. Members of a polytheistic religion worship several gods and goddesses, while members of a monotheistic religion only worship one god.
Different polytheistic religions tend to assimilate temples and deities of other polytheistic religions. Monotheistic religions tend to destroy temples of other religions.
Culture | Polytheistic Religions | Monotheistic Religions |
---|---|---|
Arabic | Arabic Polytheism | Hellenistic Judaism |
Britonic | Celtic Polytheism | |
Celtiberian | Celtic Polytheism | |
Gallic | Celtic Polytheism | |
Germanic | Norse Polytheism | |
Hellenic | Greek Polytheism | |
Iberian | Iberian Polytheism | |
Illyrian | Thraco-Illyrian Polytheism | |
Italian | Roman Polytheism | |
Libyan | Egyptian Polytheism | |
Persian | Greek Polytheism | Zoroastrianism |
Phoenician | Arabic Polytheism | |
Scythian | Scythian Polytheism | |
Thracian | Thraco-Illyrian Polytheism |
Culture | Deity |
---|---|
Hellenistic Judaism | Yahweh |
Zoroastrianism | Hormazd |
Culture | State | Agriculture | War | Love | Commerce | Arts | Sea | Healing |
---|---|---|---|---|---|---|---|---|
Arabic Polytheism | Baal | Dagon | Anat | Aluzza | Sakkun | Kothar | Yam | Eshmun |
Celtic Polytheism | Toutatis | Epona | Camulus | Sucellus | Lugus | Belisama | Lir | Sirona |
Egyptian Polytheism | Mastinam | Amun | Neith | Afri | Tanit | Isis | Awessu | Anqet |
Greek Polytheism | Zeus | Demeter | Ares | Aphrodite | Hermes | Athena | Poseidon | Asclepius |
Iberian Polytheism | Reo | Ataegina | Neto | Sucellus | Lugus | Belisama | Duberdicus | Endovelicus |
Norse Polytheism | Thor | Fulla | Odin | Freia | Wodan | Niorun | Aegir | Eir |
Roman Polytheism | Jupiter | Ceres | Mars | Venus | Mercury | Minerva | Neptune | Asclepius |
Scythian Polytheism | Papaios | Satanaya | Agin | Argimpasa | Uastyrdzhi | Tabiti | Thagimasidas | Oitosyros |
Thraco-Illyrian Polytheism | Sabazios | Zemele | Armatus | Anzotica | Zalmoxis | Hecate | Bindus | Derzelas |
Head(s) of State | Power Structure | Power Source |
---|---|---|
republic | ||
2 | empire | Classical Republic |
oligarchy | ||
2 | empire | Classical Oligarchy |
monarchy | ||
2 | tribe | Tribal Diarchy |
1 | empire | Elective Monarchy |
1 | tribe | Tribal Monarchy |
1 | empire | Diadoch Dynasty |
1 | confederation | Pirate Stronghold |
1 | confederation | Theocratic League |
autocracy | ||
1 | confederation | Confederate League |
1 | empire | Feudal Monarchy |
Every faction must have at least one ruler. If a faction does not have a head of state, then that faction is considered to be in a state of anarchy.
Republics, oligarchies, and diarchies can have two heads of state. Both heads of state share the burden of command.
All characters who are not slaves or prisoners get one vote.
If the form of government is a republic, oligarchy, or diarchy, then the two faction members who have the most votes become heads of state.
If the form of government is a monarchy, dynasty, or league, then the faction member who has the most votes becomes head of state.
If the vote is tied, then whoever registered first takes precedence.