Guide

Basics

Getting Started

Roleplay

Roleplay Rules & Guidelines Player Characters Non-Player Characters

Gameworld

Gameworld Timespan The Known World Anachronisms & Roleplay

Player Character

Character Development Character Statistics Character Skills

Roles

Rulers Governors Officers Slaves

Faction

Cultures Religions Government Forms Politics

Warfare

Land Battles Naval Battles Sieges Recruitment Mercenaries Covert Actions Battle Ploys

Military Units

Infantry Cavalry Mercenaries Unit Statistics Siege Engines Townwatch Navy

Economy

Settlements Construction Agriculture Trade Demographics Taxation

Geography

Climate & Vegetation Regions Wonders

Geography

Climate & Vegetation

Climates

Climate determines the changes of certain weather types. The climate in a particular region is determined by the combination of temperature and humidity.

Vegetation

Vegetation can range from dense forest to wide grasslands.

Biomes

The climate and vegetation determine what kind of biome is present in a particular area.

Regions

The world is divided into cultural regions. The culture of a region influences the local architecture of buildings and the unit availability of rebels.

ColorRegion
ItalicInvasive & Diaspora
 Corsica & SardiniaPhoenician
 Etruria 
 ItaliaHellenic
 Latium & CampaniaHellenic
 Liguria 
 Picenum 
 SalentinaHellenic, Illyrian
 Samnium 
 SiciliaHellenic, Phoenician
GallicInvasive & Diaspora
 Aquitania 
 BelgicaGermanic
 CelticaGermanic
 Gallia CisalpinaItalic
 Gallia TransalpinaHellenic
 Noricum & RaetiaIllyrian
CelticInvasive & Diaspora
 Britannia 
 Caledonia 
 Hibernia 
CeltiberianInvasive & Diaspora
 Gallaecia 
 Hispania Ulterior 
 LusitaniaIberian
IberianInvasive & Diaspora
 BalearesPhoenician
 BaeticaCeltiberian, Phoenician
 Hispania CiteriorHellenic, Phoenician
PhoenicianInvasive & Diaspora
 AfricaLibyan
LibyanInvasive & Diaspora
 CyrenaicaHellenic
 Gaetulia 
 MauretaniaPhoenician
 NumidiaPhoenician
HellenicInvasive & Diaspora
 Achaea 
 Aegyptus 
 AsiaPersian
 BithyniaPersian
 CiliciaPersian
 Creta 
 Cyprus 
 EpirusIllyrian
 Lycia & PamphyliaPersian
 Macedonia 
 MysiaPersian
 Pontus & PaphlagoniaPersian
 Rhodus 
 ThraciaThracian
IllyrianInvasive & Diaspora
 Dalmatia 
 Illyricum 
 LiburniaGallic
 PannoniaGallic
ThracianInvasive & Diaspora
 Dacia 
 MoesiaScythian
GermanicInvasive & Diaspora
 Germania Inferior 
 Germania Superior 
ScythianInvasive & Diaspora
 Scythia 
 TauricaHellenic
PersianInvasive & Diaspora
 ArmeniaHellenic
 AssyriaHellenic
 BabyloniaHellenic
 CappadociaHellenic, Gallic
 CarmaniaHellenic
 HyrcaniaHellenic
 MediaHellenic
 MesopotamiaHellenic
 ParthiaHellenic
 PersiaHellenic
 SusianaHellenic
ArabicInvasive & Diaspora
 ArabiaHellenic
 JudeaHellenic
 SyriaHellenic, Persian, Phoenician

Disasters

Disasters are random events that can negatively affect the economic or military might of a faction. Disasters have a regional and local variance.

Common Disasters
Common disasters are:

Floods primarily occur near rivers and destroy crops and farms.

Droughts and dustbowls are more frequent in areas with an arid climate. Droughts and dustbowls negatively affect harvests.

Plagues affect the population of settlements.

Other Disasters
Some other disasters are:

DisasterEffects
 Locustsdestroys crops
 Earthquakedestroys buildings
 Stormwreaks havoc on fleets at sea

Wonders

Some settlements have ancient wonders and some settlements have oracles and sacred groves. There are 9 wonders and 4 oracles and 15 sacred groves scattered throughout the known world.

Wonders, oracles and sacred groves give bonuses to the faction that owns it.

WonderPlaceBonus
Great Pyramid of GizaGizaconstruction
Mausoleum at HalicarnassusHalicarnassusconstruction
Statue of ZeusOlympiaconstruction
Hanging Gardens of BabylonBabylonagriculture
Temple of ArtemisEphesusagriculture
Colossus of RhodesRhodustrade
Lighthouse of AlexandriaAlexandriatrade
Great Library of AlexandriaAlexandriascience
Great Library of PergamumPergamumscience